Updated November 10, 2026. Blizzard increased experience awarded for killing enemies inside WoW Forever dungeons by 50% in a server-side hotfix on November 8. Community manager Kaivax announced the change on the official World of Warcraft forums, saying the goal is to make additional dungeon runs feel more rewarding. The change applies to enemy kill XP, not to every source of experience in the game.
What exactly received the 50% increase?
The announcement specifically names dungeon kill experience. If an eligible dungeon enemy previously awarded 100 XP under the same conditions, a 50% increase would make that 150 XP. That is an illustration of the multiplier, not a published XP amount for a particular mob. Party size, level differences and other rules can still affect what an individual character receives.
- Confirmed: XP from killing enemies in dungeons increased by 50% from its immediately preceding value.
- Not announced: an increase to dungeon quest rewards, open-world kill XP or rested experience rules.
- Confirmed on November 10: Blizzard clarified that dungeon kill XP increased from 40% to 60% of Classic Era values on November 8. This is still below the full Classic Era baseline, even though the Forever rate itself rose by 50%. Read Blizzard’s explanation.
Do not confuse this hotfix with the earlier beta adjustment to the extra experience attached to dungeon quests. Those are different reward systems, and Blizzard's November 8 announcement does not say that the quest change was reversed.
Does this make repeated dungeon farming worthwhile?
It improves repeat-run rewards compared with the pre-hotfix Forever rules, but it does not prove that every dungeon is now faster than questing. Your actual XP per hour still depends on travel, party formation, enemy level, clear speed, deaths, time spent waiting and available dungeon quests. A single efficient repeat run can be worthwhile; spending half an hour waiting for a group might erase the benefit.
For a fair before-and-after comparison, record your starting level and XP, time a complete run, separate kill XP from quest turn-ins and compare XP per minute. Avoid multiplying the entire run's previous total by 1.5 because the quest portion did not receive a confirmed boost.
What should players change in their 1–60 route?
- Collect relevant dungeon quests before the first visit, where possible, so you earn their rewards without extra travel.
- Consider a second run if your group can clear quickly and the enemy levels remain appropriate.
- Switch back to questing when travel, downtime or long queues make dungeon farming inefficient.
- Check your actual XP gains rather than relying on pre-November 8 leveling charts or speedrun estimates.
Our dungeon directory, dungeon XP guide and leveling planner can help organize your route. Any fixed XP/hour figures from older tests should be treated as historical until re-measured under the new rules.
Official sources and editorial notes
Blizzard US forum: Dungeon Enemy XP Increased — November 8. The EU forum announcement confirms the same 50% dungeon kill XP increase. This article distinguishes Blizzard's confirmed change from unverified player estimates about the remaining gap versus Classic Era.

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