WoW Forever Launch — November 4, 2026
Blizzard confirms the global launch at 23:00 UTC on November 4. Name reservation runs through November 3, and the first raids unlock December 9. Previous beta reporting is preserved as historical coverage.
Dungeons
Read WoW Forever Dungeons guides, articles and updates.
All 9 New WoW Forever Dungeons and Level Ranges
A complete launch dungeon reference from Hall of Thanes to Shaper's Terrace.
WoW Forever Dungeon Locations: Eastern Kingdoms and Kalimdor
Find the regions of all nine newly announced Forever dungeons.
WoW Forever Alcaz Prison: Level 48–53 Planning and Access
Alcaz Prison is an announced higher-level Forever dungeon on Alcaz Island in the northeast of Dustwallow Marsh. The documented intended range is approximately levels 48–53, well beyond the current level-30 beta bracket.
WoW Forever Excavation Site: Wetlands Level 24–29 Run
Excavation Site is a new Forever dungeon set around Whelgar's Excavation Site in the Wetlands, with an approximate intended range of levels 24–29. A well-prepared party can combine dungeon exploration with nearby quest objectives instead of making multiple long Wetlands trips.
WoW Forever Hall of Thanes: Level 13–18 Dungeon Preparation
Hall of Thanes is an early Forever dungeon associated with Ironforge and presented as an Alliance instance at roughly levels 13–18. Players should treat its low level as a reason to prepare efficiently, not as permission to ignore group roles.
WoW Forever Ruins of Lordaeron: Horde Early-Dungeon Guide
Ruins of Lordaeron is a new early Forever dungeon associated with the Horde and roughly levels 15–20. Its appeal is a group experience while talent trees are still shallow; the challenge is minimizing downtime and coordinating access.
WoW Forever The Drowned City: Preparing for Level 35–40
The Drowned City is an announced new Forever dungeon in ancient troll ruins off the coast of Stranglethorn Vale. The current overview places it around levels 35–40, which is beyond the early beta's level-30 cap. Treat this as a preparation guide rather than a current live-farm walkthrough.
WoW Forever Level 30 Healer Mana Management in Dungeons
WoW Forever Level 30 Healer Mana Management in Dungeons — current beta guidance, key tradeoffs, tested questions and practical steps with official and Forever-specific references.
City of Dalaran Dungeon Beta: Group Checklist Before Your First Run
The City of Dalaran dungeon became available for testing with the October 8 Forever beta update.
Higher-Level Party Members and Dungeon XP: The Restored Formula
The October 8 update corrected the way group XP was reduced when higher-level players killed lower-level enemies.
WoW Forever Dungeon XP After the 20% October 8 Increase
Blizzard increased XP earned from killing dungeon creatures by approximately twenty percent on October 8.
Alcaz Prison: Route and Group Readiness for the Island Instance
Alcaz Prison brings a new dungeon adventure to the island off Dustwallow Marsh.
Blackmaw Hold: What Groups Should Know Before Azshara
Blackmaw Hold is presented as a late-level dungeon associated with the furbolg story in northern Azshara.
City of Dalaran: Beta Entry Checklist and Group Preparation
City of Dalaran entered the Forever beta in the October 8 update, making it possible to assess the instance with actual groups rather than early datamining.
Dungeon Quest Preparation: Why One Organized Clear Beats Three Random Runs
Dungeon quests improve the value of group content, but only if you collect them before entering and plan turn-ins efficiently.
Excavation Site: Wetlands — Prepare for the New Five-Player Instance
Excavation Site brings new underground content into the Wetlands leveling window. The useful approach is quest preparation and safe group execution, not blind repeated farming.
Hall of Thanes: An Early Dungeon Run Worth Preparing
Hall of Thanes provides a natural early Alliance dungeon target near Ironforge. Travel convenience can make a well-prepared clear much more efficient than an improvised run.
Krol'dok Stronghold: Planning a Riverglades Dungeon Detour
Krol'dok Stronghold is announced for the Riverglades leveling region and centers on an ogre stronghold setting.
Nine New Forever Dungeons: A Level-Bracket Planning Map
The announced dungeon set spans early leveling through the final levels rather than concentrating all new instances at endgame.
Ruins of Lordaeron: Entering the Early Tirisfal Instance
Ruins of Lordaeron opens an early dungeon option in the ruined capital above the Undercity.
Shaper's Terrace: Level-60 Dungeon Planning in Un'Goro
Shaper's Terrace is announced as a high-level Titan-themed dungeon connected with Un'Goro Crater.
The Deadmines: Get More from an Early Alliance Dungeon
The Deadmines rewards careful pulling, quest preparation and sensible loot decisions. It remains a useful introduction to party coordination.
The Drowned City: Mid-Level Troll Ruins and Party Preparation
The Drowned City appears within the mid-level Forever dungeon progression and draws on submerged troll-ruin themes.
Wailing Caverns: Navigate the Branching Instance Confidently
Wailing Caverns can waste substantial time when groups wander between branches or split up. Route discipline matters more than rushing every pack.